#include "DxConsoleSampleScene.h"

#include "DxConsoleSampleNode.h"

#ifdef _DEBUG
#pragma comment(lib,"DXConsole_Debug.lib");
#else
#pragma comment(lib,"DXConsole_Release.lib");
#endif

CDxConsoleSampleNode::CDxConsoleSampleNode(void):ISceneNode(Singleton<CDxConsoleSampleScene>::Instance())
{
 

}


CDxConsoleSampleNode::~CDxConsoleSampleNode(void)
{

 
}

void CDxConsoleSampleNode::OnUpdate( double fTime, float fElapsedTime )
{
 


}

void CDxConsoleSampleNode::OnD3D9FrameRender( float fElapsedTime )
{ 
 
 
}

bool CDxConsoleSampleNode::Unload()
{
 

	return true;
}

bool CDxConsoleSampleNode::Load()
{
 
	 


	return true;
	 
}
 